Showing posts with label Computer Science. Show all posts
Showing posts with label Computer Science. Show all posts

Tuesday, August 17, 2010

Data Streams: Models and Algorithms



Charu C. Aggarwal, "Data Streams: Models and Algorithms"
Springer | 2006 | ISBN: 0387287590 | 358 pages | File type: PDF | 18,9 mb

                                   Data Streams: Models and Algorithms primarily discusses issues related to the mining aspects of data streams. Recent progress in hardware technology makes it possible for organizations to store and record large streams of transactional data. For example, even simple daily transactions such as using the credit card or phone result in automated data storage, which brings us to a fairly new topic called data streams.

                                    This volume covers mining aspects of data streams comprehensively: each contributed chapter contains a survey on the topic, the key ideas in the field for that particular topic, and future research directions.

                                 Data Streams: Models and Algorithms is intended for a professional audience composed of researchers and practitioners in industry. This book is also appropriate for advanced-level students in computer science.


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http://uploading.com/files/6be7dm65/0387287590DataStreamsModels.rar/

http://sharingmatrix.com/file/15644549/0387287590DataStreamsModels.rar


Thursday, June 10, 2010

From JAVA to C#



 Review

                                        It book introduces programmers, already familiar with object-oriented programming, to the C# programming language. It reviews basic object-oriented concepts when C# implementations are discussed. The book begins by discussing the nuts and bolts of C# before delving into the area of the .Net libraries of code. It then moves on to show how GUI programs are created, and
how to populate them with graphics. Advanced topics such as networking, using C# to interface with databases, and using C# with ASP to produce interactive Web pages, are covered at the end of the book. This book is designed for programmers, experienced with object-oriented concepts, who are transitioning to C# or are interested in learning a new programming language.


http://depositfiles.com/files/d2wd1d26a


Wednesday, June 9, 2010

Do-It-Yourself Computer Repair


Computer Repair DIY




                          It is very useful book for both amateur and professionals. With the help of this book you can troubleshoot most of the general problems that arises in your PC.




http://rapidshare.com/files/142630722/CR1.rar


Tuesday, June 8, 2010

Newnes PC Troubleshooting Pocket Book



Description

                                        Newnes PC Troubleshooting Pocket Book provides a concise and compact reference that describes, in a clear and straightforward manner, the principles and practice of faultfinding and upgrading PCs and peripherals. The strong practical emphasis is backed up with many illustrations and examples of real-lie problems. The book is aimed at anyone who is involved with the installation,
configuration, maintenance, upgrading, repair or support of PC systems. It also provides non-technical users with sufficient background information, charts and checklists to enable the diagnosis of faults and help to carry out simple modifications and repairs. The new edition of PC Troubleshooting will continue to include a number of short cuts that are instrumental in avoiding hours of potential frustration and costly effort. In order to reflect rapid changes in computer technology (both hardware and software) this new edition has been completely revised and rewritten. New and expanded sections on: modern machines (Pentium II, III, IV, AMD); modern buses (FSB, AGP, Cyrix, Chip sets); different RAM chip types and connectors; Win 2000, ME, XP; latest SCSI standards, Ultra DMA, "live" re-partitioning of the disc, FAT16, FAT36, NTFS, performance and compatibility differences; 'famous'


http://hotfile.com/dl/47020426/046c0ce/Newnes_PC_Troubleshooting_Pocket_Book_(2nd_ed.)_ANDERSON_H._(www.engstuff.info)..pdf.html 


Beginning Java and Flex : Migrating Java, Spring, Hibernate and Maven Developers to Adobe Flex



                                              *The aim of the book is to teach the new frontier of web development using open source, agile, lightweight Java frameworks with Flex. Java lightweight framework programming helps Flex developers create dynamic-looking enterprise applications. Flex and Java are becoming very popular for both business and interactive applications.



* Discover what Adobe Flex is and how to use it in your Java development of the presentation tier or rich      clients.
* Use Spring, Hibernate, and/or Maven with Flex.
* Use Flex and Java to create Rich Internet Applications and/or Clients.
* Create Flash-based/enabled business applications.
* Write more stable Java-based Flex applications and reusable code.
* Create some Flash-based game applications.




http://rapidshare.com/files/325332069/Apress_-_Beginning_Java_and_Flex__2009_.zip


Java and XML: Your visual blueprint for creating Java-enhanced Web programs

Description.

Creating a Java class file
Importing a Java package
Verifying XML well-formedness
Declaring an XML DTD
Preparing an XML Schema declaration
Parsing an XML document with the SAX API
Working with nodes in the DOM
Extracting CDATA sections
Creating child elements in JDOM
Detecting events in JAXP



http://uploading.com/files/m6bf3e66/Wiley%2BPublishing%2B-%2BJAVA%2Band%2BXML.%2BYour%2BVisual%2BBlueprint.rar/  


http://hotfile.com/dl/30254668/d29f1ac/Wiley_Publishing_-_JAVA_and_XML._Your_Visual_Blueprint.rar.html


Pro Java 6 3D Game Development : Java 3D, JOGL, JInput and JOAL APIs by Andrew Davison


*It create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hand .


*Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school.

*Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.

*Youll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.

*Along the way, youll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.
*Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, javascript scripting as well as the desktop and system tray interfaces.

*Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.






Tuesday, June 1, 2010

Analysis of Computer and Communication Networks


Product Description

This new work presents the mathematical theory and techniques for analyzing and modeling high-performance global communication networks, with a focus on software employed at the end nodes and intermediate switches.
Topics include, but are not limited to Markov chains and queuing analysis, traffic modeling, interconnection networks, and switch architectures and buffering strategies. Several appendices are provided as a handy reference for material and formulas discussed in the book. The author provides a discussion of the use of MATLAB® in engineering applications.
Over 500 homework problems are included in the text. A separate protected solutions manual will be available to instructors adopting this book as the primary text in courses.
Analysis of Computer and Communication Networks is intended for senior and graduate students, university researchers and practicing engineers in communications, network design and analysis.


 Download From 4shared


Computer Networking: A Top-Down Approach

Review

Certain data-communication protocols hog the spotlight, but all of them have a lot in common. Computer Networking: A Top-Down Approach Featuring the Internet explains the engineering problems that are inherent in communicating digital information from point to point. The top-down approach mentioned in the subtitle means that the book starts at the top of the protocol stack--at the application layer--and works its way down through the other layers, until it reaches bare wire. The authors, for the most part, shun the well-known seven-layer Open Systems Interconnection (OSI) protocol stack in favor of their own five-layer (application, transport, network, link, and physical) model. It's an effective approach that helps clear away some of the hand waving traditionally associated with the more obtuse layers in the OSI model. The approach is definitely theoretical--don't look here for instructions on configuring Windows 2000 or a Cisco router--but it's relevant to reality, and should help anyone who needs to understand networking as a programmer, system architect, or even administration guru.
The treatment of the network layer, at which routing takes place, is typical of the overall style. In discussing routing, authors James Kurose and Keith Ross explain (by way of lots of clear, definition-packed text) what routing protocols need to do: find the best route to a destination. Then they present the mathematics that determine the best path, show some code that implements those algorithms, and illustrate the logic by using excellent conceptual diagrams. Real-life implementations of the algorithms--including Internet Protocol (both IPv4 and IPv6) and several popular IP routing protocols--help you to make the transition from pure theory to networking technologies. --David Wall
Topics covered: The theory behind data networks, with thorough discussion of the problems that are posed at each level (the application layer gets plenty of attention). For each layer, there's academic coverage of networking problems and solutions, followed by discussion of real technologies. Special sections deal with network security and transmission of digital multimedia.



Download From 4shared


Computer Networks A System Approach by Larry L Peterson & Bruce S Davie


Review

Computer Networks: A Systems Approach, designed for an advanced college-level course in network design and operation, provides the network applications programmer with detailed information about how networks do their thing. While Computer Networks is neither a user manual nor a technical reference, it provides an in-depth background on how network architectures and protocols work. In the beginning, Larry Peterson and Bruce Davie discuss why networks are important and talk about where networks may go in the long term. The authors then move right into a discussion of protocols. There's a fascinating section--complete with plenty of C code--in which the authors actually develop a network protocol called A Simple Protocol (ASP). They compare switching and packet networks and emphasize tunneling protocols. In the internetworking chapter, you'll learn practically all there is to know about Internet Protocol (IP). The concluding chapters talk about traffic management, congestion reduction, and high-speed networking technologies.
Computer Networks reveals the guts of what's going on with computers that share data. Though way out of the league of most computer users, true geeks with an interest in networking will find what they need here. --This text refers to an out of print or unavailable edition of this title.


 


Monday, May 17, 2010

Principles Digital Communication System & Computer Networks (Electrical and Computer Engineering Series)


Product Description

Principles of Digital Communication Systems & Computer Networks is designed as a textbook for courses on digital communication systems, data communication, computer networks, and mobile computing. Part I deals with key topics such as information theory, transmission media, coding, error correction, multiplexing, multiple access, carrier modulation, PSTN, and radio communication. Part II goes on to cover the networking concepts, the ISO/OSI protocol architecture, Ethernet LAN, X.25 protocol, and TCP/IP protocol. Finally, Part III covers mobile computing, including radio paging, cellular mobile, GPS, CTI, unified messaging, and multimedia communication. Helpful summaries, lists of supplementary information, references, and exercises at the end of each chapter make the book a comprehensive resource for anyone pursuing a career in telecommunications and data communication. 
For Free Downloads.
· Provides comprehensive coverage of digital communication, data communication protocols, and mobile computing
· Covers digital communications systems, data communication protocols, computer networking, mobile computing, and convergence technologies, including PSTN, RS232, Signaling System No. 7, ISDN, Frame Relay, WAP, 3G Networks, and Radio Paging
· Features a glossary of important terms, a dictionary of common acronyms, as well as references, review questions, exercises, and projects for each chapter
· "In Brief" and "Notes" sections provide handy, at-a-glance information
· Includes diagrams and other visual aids to reinforce textual descriptions and analyses

About the Author

Dr. K.V. Prasad is currently the director of technology at Innovation Communications Systems Limited, and has been associated with the telecommunications industry for the past 16 years. He has published extensively in leading international and national journals and magazines in the areas of wireless communication, computer telephony integration, software engineering, and artificial intelligence. He also has authored and co-authored a number of programming guides.


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