Blender 2.49 Scripting By Michel Anders
Publisher: Packt Publishing 2010 | 292 Pages | ISBN: 1849510407 | File type: PDF | 4 mb
Extend the power and flexibility of Blender with the help of the high-level, easy-to-learn scripting language, Python
Gain control of all aspects of Blender using the powerful Python language
Create complex meshes programmatically and apply materials and textures
Automate the rendering process and extend Blender's image manipulation capabilities
Extend Blender's built-in editor
Interact with version control systems and store render results on a FTP server
In Detail
Blender 3D is a popular, open source modeling package that can produce photo-realistic 3D images and animations. Automating tasks and extending the functionality of an extensive application like Blender will streamline your workflow and make the impossible possible. However, implementing scripts may be daunting.
This book takes a practical step-by-step approach to implementing Python scripts that cover almost all areas of Blender. It clearly outlines each problem and focuses on straightforward, easy-to-understand code, highlighting the common pitfalls and Blender idiosyncrasies. It guides you from the installation process and the creation of a simple object to elaborate, fully rigged models with vertex groups and materials all the way to extending Blender's built-in editor. It also teaches how to implement a simple web server inside Blender to serve rendered images. This book will take you from a clear problem description to a fully functional program. The focus is on finding your way in Blender's vast array of possibilities and getting things done without losing too much time on programming details. Each script is carefully explained to provide insight that can be reused in other projects.
This practical book will help you gain control over all the aspects of Blender using the Python programming language
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Sunday, August 1, 2010
Blender 2.49 Scripting
7:29 AM
Sam
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